I recently did an interview with Gojira's Sanctuary member, Coldesser (his avatar, from 'Reptilicus', is on the right). Coldesser is known around Gojira's Sanctuary as an amiable and intelligent guy who is easy to get along with... I agree with this, lol... here's the interview:
What was your first Godzilla movie?
‘Ghidora, the Three-Headed Monster’. When I was a small kid, I would watch the VHS tape over and over again. My parents tried, multiple times, to convince me I was wasting my time. They failed.
What is your favorite Godzilla movie?
Shusuke Kaneko’s GMK. Godzilla has never looked more badass.
Who from the Godzilla world (meaning actors/directors/anyone) is most influential to you?
Shusuke Kaneko. You might think, any movie featuring a guy in a rubber suit who destroys cardboard buildings, is going to be a cheese fest. Not in Kaneko’s hands. His monster movies are truly amazing.
Are there any other kaiju you like as much as Godzilla?
No. Gamera was great in Kaneko’s trilogy, but no one outshines the king of monsters.
What is a great memory you have from Gojira's Sanctuary?
April 1st, last year, stands out. The admin was having some fun, messing around with our signatures. He changed my signature into a hot girl sensually licking an X-Box controller. Ah, the lulz. (the picture has remained in his sig for over a year)
What do you think members can gain from joining our forums?
The members on GS are very friendly and fun to be around. I’ve had hours upon hours of great fun with these guys.
When do you think Godzilla will return?
I’ve no idea, but according to my crystal ball, it’s going to be in 2013.
...and that concludes our first member interview! Look for another interview with a special Gojira's Sanctuary member soon.
Monday, August 3, 2009
Thursday, June 25, 2009
Featured Post
Today's featured post is by LordNidhogg, it is a review of the Super Nintendo game "Super Godzilla."
Super Godzilla
Overview: Being honest, the videogame world has not been particularly kind to the king of all monsters, the well known and popular Godzilla. While there have been a few games that have risen above the pack in terms of being fun to play and overall success, notably Godzilla: Destroy All Monsters Melee and the more obscure Godzilla: Battle Legends. However, one of the most well known Godzilla games, Super Godzilla, did not meet with quite the level of success of these games, and it is really only remembered as being the first Godzilla game most gamers and kaiju fans were able to play.
Plot: The plot of Super Godzilla is a fairly typical plot for something in the Godzilla franchise, immediately bringing to mind Godzilla movies such as Destroy all Monsters and, though it was not released until many years later, Godzilla: Final Wars. Essentially, aliens have invaded the earth and set up strongholds all around Japan, and have taken over several kaiju to guard over them and launch offensive attacks against mankind. As this game was made in the 90s, all of the kaiju with the exception of Mechagodzilla (if you have the American version, if you have the Japanese version then Mechagodzilla is in his 90s incarnation) are from the Heisei continuity. Mankind has decided to fight back by using a mind control device on Godzilla and sending him to attack the aliens and their kaiju and systematically wipe them out. It’s not the greatest plot in the world, but it works well and it does mesh with established Godzilla plots used in the movies.
Plot: 7/10
Graphics: The graphics are, unfortunately, not very impressive. When in a battle against another kaiju, the models are large and fairly detailed, but they have very limited animation; generally they have a punch animation, a recoil animation, they can block, and they can move back and forth. In order to do any of the real moves in the game, such as tail whips, nuclear breath, or body slams, the screen enters in to a rather bland animation screen that shows the upper half of the monster, usually with little to no animation, and then showing the part of the attack, the tail, stream of energy, etc, and then the impact and effect on the other kaiju, again with very little animation. And these become very, very repetitive.
And these are the best part of the game too. When you are not in a battle, you are walking around cities or forests or some other environment which is one of the most boring environments I have ever seen in the game. The bottom of the screen shows a blocky map that is supposed to represent the environment you are currently in with only subtle differences in the small blocks to let you know that they are buildings, electrical towers, tanks, water, or streets. You appear as a simple blue dot on this map that you move around with the d-pad. The enemy kaiju and space craft on the screen appear as a pink dot and gray dots respectively. On the top of the screen you see Godzilla’s upper body which mostly just bounces around slightly to imply that he’s moving, but also has animations to destroy building or get hit with attacks when you run into obstacles or military forces. Unfortunately, the graphics in the game are bland and very poorly animated.
Graphics: 5/10
Sound: The sound in the game is actually a pretty big improvement over the graphics. It has some of the music straight from the Godzilla movies, which is actually the best part of walking around the maps. The sound effects are actually pretty good too, much better than the animations that go with them actually. Ripping down buildings and getting attacked by the military sounds like it should, and has a satisfyingly heavy and impactful sound. The battles between the kaiju are also scored well, with the kaiju given roars and sound effects very close to what they have in the movies. The auditory experience is probably the highlight of the game.
Sound: 9/10
Gameplay: Unfortunately, the gameplay in Super Godzilla is what will keep you from coming back. Bland graphics can be overlooked if the game is fun, but Super Godzilla just isn’t that fun. The controls work, but the way the game works and how the controls work and are used just isn’t very good to begin with. Going around the city is dull, grating, and it gets frustrating quickly. When you finally get to a battle against another kaiju, they are disappointingly dull and frustrating too. The controls for the fights are somewhat awkward, revolving around a poor game mechanic that has you make Godzilla charge forward to build aggression and then retreat as quickly as possible to get a stronger attack in an almost lottery-like system. It’s really frustrating when you need to pull out a powerful move like your nuclear blast or hyper nuclear blast, but your opponent keeps hitting you and forcing you to use your crappy attack moves.
Another thing that really bothers me is the environments and their interaction with Godzilla. The first thing is that different environments cause Godzilla to move at different speeds. Shallow water is slower than dry land, deep water is the slowest in the game, and forest terrain is the slowest land-based terrain. I understand making some paths slower than others, but Godzilla is a generally aquatic creature, why would he move slower in deep water than shallow water? Couldn’t he swim faster than he could wade through water? But the thing that really gets me is that destroying buildings, any buildings, takes down your life meter. I can understand and agree with certain structures doing this, like the high voltage towers, but why would walking through a ten story, average brick building take my life down by so much? It’s ridiculous! And you really have to do this a lot more than you think you would. Hidden in buildings, for some stupid reason, are healing stations, “nuclear reactors”, items to help you in battle, and much later in the game, super capsules to turn you into Super Godzilla. So you really have to destroy these buildings, constantly lowering your own health to do so. It just doesn’t make any sense.
The biggest thing that gets to me is that there is no save feature in the game at all. There is no password system, no save system, and no level skip code (I’ve seen codes online that you can supposedly enter, but I’ve never gotten them to work). Essentially, if you want to beat this game you either have to do it in one sitting, or you have to pause it, leave it on, and come back to it later and hope no one has messed with it. There are continues in the game, but they really don’t make up for the complete lack of a save feature in the game, and that almost kills it by itself.
Gameplay: 5/10
Overall: Super Godzilla holds a place in the nostalgia of many Godzilla fans and gamers as the first kaiju game that many of them played. Unfortunately, the only thing that makes this game worth owning at all is the fact that it’s a Godzilla game. It’s bland, it’s frustrating, and it doesn’t play well. I’m a big Godzilla, but I just can’t recommend this game unless you really have to have everything with Godzilla’s name on it, it’s just not worth it.
Overall: 5/10
Click here to view LordNidhogg's full post of video game reviews.
Super Godzilla
Overview: Being honest, the videogame world has not been particularly kind to the king of all monsters, the well known and popular Godzilla. While there have been a few games that have risen above the pack in terms of being fun to play and overall success, notably Godzilla: Destroy All Monsters Melee and the more obscure Godzilla: Battle Legends. However, one of the most well known Godzilla games, Super Godzilla, did not meet with quite the level of success of these games, and it is really only remembered as being the first Godzilla game most gamers and kaiju fans were able to play.
Plot: The plot of Super Godzilla is a fairly typical plot for something in the Godzilla franchise, immediately bringing to mind Godzilla movies such as Destroy all Monsters and, though it was not released until many years later, Godzilla: Final Wars. Essentially, aliens have invaded the earth and set up strongholds all around Japan, and have taken over several kaiju to guard over them and launch offensive attacks against mankind. As this game was made in the 90s, all of the kaiju with the exception of Mechagodzilla (if you have the American version, if you have the Japanese version then Mechagodzilla is in his 90s incarnation) are from the Heisei continuity. Mankind has decided to fight back by using a mind control device on Godzilla and sending him to attack the aliens and their kaiju and systematically wipe them out. It’s not the greatest plot in the world, but it works well and it does mesh with established Godzilla plots used in the movies.
Plot: 7/10
Graphics: The graphics are, unfortunately, not very impressive. When in a battle against another kaiju, the models are large and fairly detailed, but they have very limited animation; generally they have a punch animation, a recoil animation, they can block, and they can move back and forth. In order to do any of the real moves in the game, such as tail whips, nuclear breath, or body slams, the screen enters in to a rather bland animation screen that shows the upper half of the monster, usually with little to no animation, and then showing the part of the attack, the tail, stream of energy, etc, and then the impact and effect on the other kaiju, again with very little animation. And these become very, very repetitive.
And these are the best part of the game too. When you are not in a battle, you are walking around cities or forests or some other environment which is one of the most boring environments I have ever seen in the game. The bottom of the screen shows a blocky map that is supposed to represent the environment you are currently in with only subtle differences in the small blocks to let you know that they are buildings, electrical towers, tanks, water, or streets. You appear as a simple blue dot on this map that you move around with the d-pad. The enemy kaiju and space craft on the screen appear as a pink dot and gray dots respectively. On the top of the screen you see Godzilla’s upper body which mostly just bounces around slightly to imply that he’s moving, but also has animations to destroy building or get hit with attacks when you run into obstacles or military forces. Unfortunately, the graphics in the game are bland and very poorly animated.
Graphics: 5/10
Sound: The sound in the game is actually a pretty big improvement over the graphics. It has some of the music straight from the Godzilla movies, which is actually the best part of walking around the maps. The sound effects are actually pretty good too, much better than the animations that go with them actually. Ripping down buildings and getting attacked by the military sounds like it should, and has a satisfyingly heavy and impactful sound. The battles between the kaiju are also scored well, with the kaiju given roars and sound effects very close to what they have in the movies. The auditory experience is probably the highlight of the game.
Sound: 9/10
Gameplay: Unfortunately, the gameplay in Super Godzilla is what will keep you from coming back. Bland graphics can be overlooked if the game is fun, but Super Godzilla just isn’t that fun. The controls work, but the way the game works and how the controls work and are used just isn’t very good to begin with. Going around the city is dull, grating, and it gets frustrating quickly. When you finally get to a battle against another kaiju, they are disappointingly dull and frustrating too. The controls for the fights are somewhat awkward, revolving around a poor game mechanic that has you make Godzilla charge forward to build aggression and then retreat as quickly as possible to get a stronger attack in an almost lottery-like system. It’s really frustrating when you need to pull out a powerful move like your nuclear blast or hyper nuclear blast, but your opponent keeps hitting you and forcing you to use your crappy attack moves.
Another thing that really bothers me is the environments and their interaction with Godzilla. The first thing is that different environments cause Godzilla to move at different speeds. Shallow water is slower than dry land, deep water is the slowest in the game, and forest terrain is the slowest land-based terrain. I understand making some paths slower than others, but Godzilla is a generally aquatic creature, why would he move slower in deep water than shallow water? Couldn’t he swim faster than he could wade through water? But the thing that really gets me is that destroying buildings, any buildings, takes down your life meter. I can understand and agree with certain structures doing this, like the high voltage towers, but why would walking through a ten story, average brick building take my life down by so much? It’s ridiculous! And you really have to do this a lot more than you think you would. Hidden in buildings, for some stupid reason, are healing stations, “nuclear reactors”, items to help you in battle, and much later in the game, super capsules to turn you into Super Godzilla. So you really have to destroy these buildings, constantly lowering your own health to do so. It just doesn’t make any sense.
The biggest thing that gets to me is that there is no save feature in the game at all. There is no password system, no save system, and no level skip code (I’ve seen codes online that you can supposedly enter, but I’ve never gotten them to work). Essentially, if you want to beat this game you either have to do it in one sitting, or you have to pause it, leave it on, and come back to it later and hope no one has messed with it. There are continues in the game, but they really don’t make up for the complete lack of a save feature in the game, and that almost kills it by itself.
Gameplay: 5/10
Overall: Super Godzilla holds a place in the nostalgia of many Godzilla fans and gamers as the first kaiju game that many of them played. Unfortunately, the only thing that makes this game worth owning at all is the fact that it’s a Godzilla game. It’s bland, it’s frustrating, and it doesn’t play well. I’m a big Godzilla, but I just can’t recommend this game unless you really have to have everything with Godzilla’s name on it, it’s just not worth it.
Overall: 5/10
Click here to view LordNidhogg's full post of video game reviews.
Tuesday, June 23, 2009
Today's Featured Post
Grievous posted his thoughts on the top 10 movie machines, here are his choices:
1~ Wall-E (Wall-E)
2~ Optimus Prime (Transformers)
3~ T-800 (The Terminator)
4~ R2-D2 (The Star Wars Saga)
5~ MechaGodzilla 74 (Godzilla vs. MechaGodzilla)
6~ Megatron (Transformers)
7~ Data (Star Trek)
8~ Gort (The Day The Earth Stood Still)
9~ Johnny 5 (Short Circuit)
10~ ED-209 (Robocop)
To view the full post and replies click here and don't forget to tell us what your top 10 movie robots are.
Labels:
Godzilla,
movies,
robots,
star wars,
terminator,
transformers,
wall-e
Monday, June 22, 2009
Join in the fantasy battle!
A battle between four versions of King Kong is going on! This is currently the hottest Fantasy Battle topic on Gojira's Sanctuary and your opinion is wanted. Come prove why you think your favorite version would win!
Sunday, June 21, 2009
Today's Featured Post
Today's featured post is by our user Necroticism, it is a musical review of the album Act of Grace by Virgin Snatch.
Virgin Snatch - Act Of Grace
2008
By Ryan M
The average person would scoff at a name like Virgin Snatch, and unfourtanetly for them, they have. There's really no doubt that their 'offensive' name scars their reputation, and leaves many missing out on the unique approach to modern - and new age thrash alike, that Virgin Snatch have established as their own. With three previous releases under their belt, S.U.C.K, The Art of Lying, and In The Name of Blood, the band has proved that they are amongst the better bands this millenium has to offer, in terms of thrash. Act of Grace does nothing but solidify that belief, and prove to skeptics that, once you learn to look past the name, this is a band with something unique and fresh to bring to the table.
Tracklisting
01. Act Of Grace [4:41]
02. Horn Of Plenty [5:05]
03. Slap In The Face [3:24]
04. Through Fight We Grow [4:56]
05. Walk The Line [4:49]
06. Daniel The Jack [4:32]
07. M.A.D. (Make A Donation) [4:34]
08. Don't Get Left Behind [5:07]
09. It's Time [5:56]
Total Run Time: 43:08
Act of Grace picks up where In The Name of Blood left off, intense rhythmic guitar work, with beautiful melodies delivered by either the lead guitar, or Zielony's improved clean vocals. To those who are unfirmiliar with Virgin Snatch, they incorporate powerful, and heavy guitar work with complimentary drumwork and basslines, with melodic hooks and alternating vocal styles between a soothing clean and a harsh snarl. The production and mixing is just as one would hope for, everything is mixed flawlessly. Vocals are loud enough to not be drowned out in the mix, but not overpowering. The tone of the drums feels like taking a jackhammer to the chest, and the guitar tone is no exception to this, either. At first glance, this album is everything In The Name of Blood is, but that is certainly incorrect.
Granted, this album does share some shocking similarities to the release before it, but that's merely the band recognizing their unique style, and capturing it to use to their advantage. Unlike many bands who tend to milk their original styles and tend to grow old and predictable over time, V.S. have learnt to utilize their clever approach to a classic genre without growing stale. Infact, noticable improvements are at every turn - from Zielony's stronger clean vocals, to vocals that don't reek of broken english and lack of depth. Of course, hailing from Poland, one would be foolish to expect the band to speak fluent english, and that a heavy accent should be expected, but it seems far less prominent than past releases.
Virgin Snatch continue to show off their diversity on this album, with yet another mellow track titled It's Time. Past mellower songs from the band have lost their emotion through poorly written lyrics, and while the instrumentation and concepts were powerful and thought-provoking, they didn't always hit home quite like one would expect. The closing track is where they showcase their improvement the most, as the vocal delivery is much stronger on this track than past slow tracks. The instrumentation is more powerful, and the lyrics are intelligently strung together, leaving one's doubts (if they could possibly have any) that this band doesn't deserve recognition, in the dust. This album is the furthest thing from a clone of In The Name of Blood. Instead, it's a giant step forward as a band, towards a more defined and captivating sound and style.
My Rating?
9.5/10
In conclusion, this album is easily the best release of 2008 that I have heard. I had high hopes for this album, but it was hard to get an idea of what was to come. I can sincerely say that this album not only met my expectations, but it surpassed them by a landslide. If you are a fan of melodic, and technical thrash metal, I recommend you check out this album. You will not be disappointed.
Credits
Zielony - Vocals
Hiro - Guitar
Grysik - Guitar
Novy - Bass
Jacko - Drums
To view the full post and replies, visit the thread here.
Virgin Snatch - Act Of Grace
2008
By Ryan M
The average person would scoff at a name like Virgin Snatch, and unfourtanetly for them, they have. There's really no doubt that their 'offensive' name scars their reputation, and leaves many missing out on the unique approach to modern - and new age thrash alike, that Virgin Snatch have established as their own. With three previous releases under their belt, S.U.C.K, The Art of Lying, and In The Name of Blood, the band has proved that they are amongst the better bands this millenium has to offer, in terms of thrash. Act of Grace does nothing but solidify that belief, and prove to skeptics that, once you learn to look past the name, this is a band with something unique and fresh to bring to the table.
Tracklisting
01. Act Of Grace [4:41]
02. Horn Of Plenty [5:05]
03. Slap In The Face [3:24]
04. Through Fight We Grow [4:56]
05. Walk The Line [4:49]
06. Daniel The Jack [4:32]
07. M.A.D. (Make A Donation) [4:34]
08. Don't Get Left Behind [5:07]
09. It's Time [5:56]
Total Run Time: 43:08
Act of Grace picks up where In The Name of Blood left off, intense rhythmic guitar work, with beautiful melodies delivered by either the lead guitar, or Zielony's improved clean vocals. To those who are unfirmiliar with Virgin Snatch, they incorporate powerful, and heavy guitar work with complimentary drumwork and basslines, with melodic hooks and alternating vocal styles between a soothing clean and a harsh snarl. The production and mixing is just as one would hope for, everything is mixed flawlessly. Vocals are loud enough to not be drowned out in the mix, but not overpowering. The tone of the drums feels like taking a jackhammer to the chest, and the guitar tone is no exception to this, either. At first glance, this album is everything In The Name of Blood is, but that is certainly incorrect.
Granted, this album does share some shocking similarities to the release before it, but that's merely the band recognizing their unique style, and capturing it to use to their advantage. Unlike many bands who tend to milk their original styles and tend to grow old and predictable over time, V.S. have learnt to utilize their clever approach to a classic genre without growing stale. Infact, noticable improvements are at every turn - from Zielony's stronger clean vocals, to vocals that don't reek of broken english and lack of depth. Of course, hailing from Poland, one would be foolish to expect the band to speak fluent english, and that a heavy accent should be expected, but it seems far less prominent than past releases.
Virgin Snatch continue to show off their diversity on this album, with yet another mellow track titled It's Time. Past mellower songs from the band have lost their emotion through poorly written lyrics, and while the instrumentation and concepts were powerful and thought-provoking, they didn't always hit home quite like one would expect. The closing track is where they showcase their improvement the most, as the vocal delivery is much stronger on this track than past slow tracks. The instrumentation is more powerful, and the lyrics are intelligently strung together, leaving one's doubts (if they could possibly have any) that this band doesn't deserve recognition, in the dust. This album is the furthest thing from a clone of In The Name of Blood. Instead, it's a giant step forward as a band, towards a more defined and captivating sound and style.
My Rating?
9.5/10
In conclusion, this album is easily the best release of 2008 that I have heard. I had high hopes for this album, but it was hard to get an idea of what was to come. I can sincerely say that this album not only met my expectations, but it surpassed them by a landslide. If you are a fan of melodic, and technical thrash metal, I recommend you check out this album. You will not be disappointed.
Credits
Zielony - Vocals
Hiro - Guitar
Grysik - Guitar
Novy - Bass
Jacko - Drums
To view the full post and replies, visit the thread here.
Hello
Well, this is my first blog post for the truly official blog of Gojira's Sanctuary. There's another blog out there that has our name but probably won't be updated very often. I'm not a "man of many words" so to speak, I try to say everything I have to say in a brief and concise way (are those words too similar in meaning to use in conjunction?) and since I don't have anything to say, you're not going to get anything out of this post...
except a link to the website
Gojira's Sanctuary
except a link to the website
Gojira's Sanctuary
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